Friday, January 7, 2011

Crush Them Like Bugs


Once more into the breach...

(NOTE: This post will be somewhat abbreviated, as I only had a short time to prepare it prior to playing.)

Aftermath:

Day Three saw the Germans get their inevitable comeuppance. Russian resistance stiffened, and at long last Uncle Joe's Boys were able to get in their licks. The Rocket landed in R22 and broke it's share of conscripts, but other than that had little effect. The Battalion Mortar observer disabled his field phone with the first roll of the game, so I retained that module (but could have used it to good effect). The tanks took a beating. All in all, it was a grind-forward-one-hex-at-a-time kind of day. The final CVP tally was German: 56, Russian: 60. Ugh. I was able to carve out a toe-hold in the P24 factory and take control of about half of the P33 factory. I actually lost ground in the R17 factory, losing about half of it to a Russian counterattack.

Here is the perimeter after the day's activities:


Blue = German Perimeter; Red = Russian Perimeter; Gray = No Man's Land, Yellow = limit of Russian Reserve unit set-up

Day Four: October 20, 1942

In the Refit Phase I battle hardened one 4-6-7 squad and one 8-0 leader. The German ELR dropped to 3 and the German SAN remained at 2. I rolled [3-2=1] for CPP Replenishment and received 18 CPP.

Retained Forces:

1 x 9-2 Armor Leader
1 x 9-2
1 x 9-1
4 x 8-1
1 x 8-0
1 x 7-0

10 x 5-4-8
9 x 4-6-8
1 x 2-4-8
5 x 4-6-7
1 x 2-4-7
5 x 4-4-7
4 x 1-2-7
2 x 2-2-8

5 x HMG
7 x MMG
5 x LMG
1 x ATR
2 x Lt MTR
2 x 81mm MTR
1 x LMG(r)
1 x Pzkpfw IIIH [Immobilized: R35-T35; no BMG]
1 x 80mm Battalion Mortar Module

My depleted ELR was of concern. I decided to take an IDLE day, because the "0" Historical Modifier for the Russians meant that they could only purchase two infantry companies. I could also buy two, and thus keep pace with my opponent.

Purchases:

Sturm Coy in Reserve [9-0=8 Depleted] (10-3, 8-1, 7-0; no MMG, no DC, 1 LMG) - 8 CPP
Sturm Coy in Reserve [4-0=4 Full] (8-1, 8-0, 7-0) - 8 CPP
Carry Forward 2 CPP

Day Five: October 21, 1942

Thanks to the purchase of two Elite companies, my ELR recovered to "4" in the Refit Phase. The Immobilization was removed from the Pzkpfw IIIH and I removed a retained LMG to repair the tank's BMG. Of course, the tank was promptly Withdrawn along with the 9-2 Armor Leader. The retained Russian LMG was lost. I rolled [9-1=8] for CPP Replenishment and received 15 CPP.

Retained Forces:

1 x 10-3
1 x 9-2
2 x 9-1
5 x 8-1
3 x 8-0
2 x 7-0

31 x 5-4-8
9 x 4-6-8
1 x 2-4-8
5 x 4-6-7
1 x 2-4-7
5 x 4-4-7
4 x 1-2-7
2 x 2-2-8

5 x HMG
8 x MMG
7 x LMG
1 x ATR
2 x Lt MTR
2 x DC
2 x 81mm MTR
1 x 80mm Battalion Mortar Module

Purchases:

Rifle Coy [4-1=3 Full] (9-2, 8-1, 7-0) - 7 CPP
150 mm Heavy Artillery [8-1=7 Normal] - 6 CPP
Pre-Registered Hex (T22) for Heavy Artillery - 1 CPP
Pre-Registered Hex (T24) for Heavy Artillery - 1 CPP
Pre-Registered Hex (R28) for Battalion Mortar - 1 CPP
+1 SAN (to 3) - 1 CPP

The Plan:

I expect that the Russian will be bringing in some heavy hitters from the east board edge as reinforcements. There will probably be at least one, maybe two platoons of tanks which could either be hidden on-board or entering with infantry. There may also be some large-caliber artillery trained on what Dade presumes my jumping-off points.

My plan is to envelope the remaining pocket of factories, hopefully taking the fight behind the factory complex. Meanwhile, the Heavy Artillery will endeavor to smite those units remaining in the factories. The Rifle Company will rush up the gut to pressure the western approach. The Russian forces do not have the luxury of retreating - they have to stay in the factories or the game is over. If I am wildly successful I will completely isolate the factory complex.


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